The Ship to Planet combat is virtually the same as Ship to Ship so read that
FAQ if you haven't already.
Here is a list of the main differences.
The planet doesn't have an ECM tech level and the Jammer doesn't work like
the ECM. This means that a ship may be able to evade more of the planets defenses
while the planet can't avoid the ships attacks.
Planet shields use 10 times the energy of ship shields so they will go though
energy much faster when they are attacked.
Planets can store more energy, torpedoes and fighters than their tech levels
can use during an attack. So this means if you do not defeat the planet it will
rearm itself with energy, fighters and torps from storage.
If you destroy all of the planets shields and armor and you are destroyed then
the planet is not defeated.
Planets make their own armor and players need to adjust their production to
allow the building of armor. The armor tech level for a planet is the AVERAGE
of all the other tech levels on the planet. To build armor points to match the
tech level you must have more than 10,000 units of ore and goods on your planet.
The planet will slowly take ore and goods to build and maintain the armor.
If the stored ore and goods ever drops below 10,000 then the planets armor points
will start decreasing.
If a planet doesn't have any armor points then all an attacker has to do is
breach a planets shields to defeat it.
If there are any ships landed on the planet then they will also add their fighters,
beams and torpedoes to the number the planet is using. Landed ships will also
do this during sofa runs.
SOFA (Sub-Orbital Fighter Attack)
Sofas are similar to the old sofa but they use the new hit/damage point system.
A Sofa is used to batter down a planets fighters and torpedoes. The attack only
uses ship fighters to attack the planet. The calculations are the same as the
fighter phase for normal combat.
The planets torpedoes cannot attack you when you are making a Sofa run but
there is a slim chance the planet can lock on with their beams. If they do lock
on then you can take from 50% to 400% damage from the beams. If you are unlucky
enough to get tagged with 400% damage from the planet beams you will probably
be destroyed. The beam damage goes against your shields first and then your
armor. If you lose both armor and shields your ship is destroyed in the Sofa
run.
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